Ethical Escapades of Arkane Studio’s Dishonored – Part 5

For this game log, I wanted to dig deeper into the studio behind Dishonored as we talked a lot about game development practices, team composition and more. Arkane Studios has two teams, the first and larger team based out of France and a smaller second team based out of Austin, Texas. This second team ledContinue reading “Ethical Escapades of Arkane Studio’s Dishonored – Part 5”

Ethical Escapades of Arkane Studio’s Dishonored – Part 4

After Lady Boyle’s party reaffirmed that Dishonored and its designers do not value women as anything more than their ability to be sexualized and objectified, it makes me think that there was little to no female involvement in the development of this game. As we learned this past unit, lack of diversity on development teamsContinue reading “Ethical Escapades of Arkane Studio’s Dishonored – Part 4”

Ethical Escapades of Arkane Studio’s Dishonored – Part 3

The next two sections of Dishonored after the quite disappointing “House of Pleasure” are the “Royal Physician” and “Lady Boyle’s Last Party.” In this first section, Corvo is tasked with capturing the Lord Regent’s doctor, Anton Sokolov. From Anton the player’s will be able to get to the Lord Regent’s mistress, then use her toContinue reading “Ethical Escapades of Arkane Studio’s Dishonored – Part 3”

Ethical Escapades of Arkane Studio’s Dishonored – Part 2

The second big mission of the game takes players to the “House of Pleasure” which, as you guessed, is a mission that consists of prostitutes and strippers. As Anita Sarkeesian aptly pointed out in her YouTube series Tropes vs Women the only representations of women in Dishonored are as prostitutes, servants or witches (Source). There’sContinue reading “Ethical Escapades of Arkane Studio’s Dishonored – Part 2”

Ethical Escapades of Arkane Studio’s Dishonored – Part 1

From the very first scene, Dishonored puts players in a position where they’ve been mistreated. The game’s protagonist and the player’s vessel to explore the city of Dunwall, Corvo, is framed for the murder of the Empress and kidnap of her daughter. The player starts the game in prison for a crime they didn’t commit,Continue reading “Ethical Escapades of Arkane Studio’s Dishonored – Part 1”

Prototype Practice

Hotline Miami is one of my absolute favourite games of all time. The thrill of the moment to moment gameplay, the speed with which you get right back in the action when you die and the feeling of accomplishment when you clear an especially difficult level are all what makes the game so awesome. ButContinue reading “Prototype Practice”

Walking Sims FTW

I was prompted with the question “What differentiates an interactive film from a game?” My gut reaction was “Well, there is no difference, once a medium becomes interactive and necessitates player input for it to be used it is no longer a film.” Films are a passive media, enjoyed with no input at all, theContinue reading “Walking Sims FTW”

Flowing Through History

When I was a child I played a tonne of Civilization IV on my father’s computer. I was enamoured with the god-like feeling the game gave me. Taming the wilderness, shaping it to my desires and growing my empire. It was a very addictive game, one that held me for hundreds of hours. I didn’tContinue reading “Flowing Through History”

Crafting Interactive Narratives

Jesse Schell writes that “it is this feeling of freedom, not freedom itself, which must be preserved to tell a compelling interactive story.” The art of game design is around creating a new world that doesn’t actually exist for the player to explore. The player needs to feel like they are in that world forContinue reading “Crafting Interactive Narratives”