Pitch Time

  Tracy Fullerton describes in Game Design Workshop several ways to effectively communicate ideas in a team setting. One of these ways she describes is a brief description. She does give the caveat that this might not be the most effective way to describe your game design, it is better than no information at all. FullertonContinue reading “Pitch Time”

Making Teleporting Believable

There is an issue within the Virtual Reality development community of moving the player around the world. The technology hasn’t quite reached the ability to move forwards and backwards like in a traditional game without causing the players to get motion sick. What the majority of VR games do is allow the player to hopContinue reading “Making Teleporting Believable”

The Walking Dead’s Meaningful Storytelling

Spoilers for both Seasons of Telltale’s The Walking Dead The last episode of Telltale Games’ The Walking Dead: Season 2 is one of the most meaningful experiences I’ve had with a video game. The Walking Dead is an episodic, choose your own adventure set in the world of The Walking Dead comics. It started in April 2012 and releasedContinue reading “The Walking Dead’s Meaningful Storytelling”

Viva la Vita?

When it comes to confusing handhelds, the PlayStation Vita takes the cake. With a touch screen, touch pad, two cameras, ridiculously small buttons, knobby little thumbsticks and grossly overpriced proprietary memory cards there’s so many design problems with the Vita. YouTuber Greg Miller aptly called the Vita “8 years of PlayStation mistakes in one device.” AndContinue reading “Viva la Vita?”