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Stephan Reilly

writer, designer & freelance creator

Category: Dev Blog

Pitch Time

Posted on October 7, 2016March 12, 2017 by Stephan N. Reilly

  Tracy Fullerton describes in Game Design Workshop several ways to effectively communicate ideas in a team setting. One of these… Read more Pitch Time

Making Teleporting Believable

Posted on September 30, 2016April 24, 2017 by Stephan N. Reilly

There is an issue within the Virtual Reality development community of moving the player around the world. The technology hasn’t… Read more Making Teleporting Believable

The Walking Dead’s Meaningful Storytelling

Posted on September 23, 2016March 12, 2017 by Stephan N. Reilly

Spoilers for both Seasons of Telltale’s The Walking Dead The last episode of Telltale Games’ The Walking Dead: Season 2 is one… Read more The Walking Dead’s Meaningful Storytelling

Viva la Vita?

Posted on September 16, 2016March 12, 2017 by Stephan N. Reilly

When it comes to confusing handhelds, the PlayStation Vita takes the cake. With a touch screen, touch pad, two cameras, ridiculously… Read more Viva la Vita?

Welcome!

Posted on September 10, 2016March 12, 2017 by Stephan N. Reilly

Welcome to Games Are Hard. The name comes from a phrase my professor Dr Scott Nicholson used to shout out… Read more Welcome!

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