Walking Sims FTW

I was prompted with the question “What differentiates an interactive film from a game?” My gut reaction was “Well, there is no difference, once a medium becomes interactive and necessitates player input for it to be used it is no longer a film.” Films are a passive media, enjoyed with no input at all, theContinue reading “Walking Sims FTW”

Crafting Interactive Narratives

Jesse Schell writes that “it is this feeling of freedom, not freedom itself, which must be preserved to tell a compelling interactive story.” The art of game design is around creating a new world that doesn’t actually exist for the player to explore. The player needs to feel like they are in that world forContinue reading “Crafting Interactive Narratives”